The (xxx/yyy) notation denotes damage and stun.
Crouching LP
Jabs with his palm. This move has decent range for a LP. You'll be using this for block strings along with cr.LK most of the time. Note that it comes out slower than most jabs at 4 frames but is one of your fastest normals. Can be linked into st.MP
Crouching MP
Jabs with his palm even harder. This move has good range and hit-stun making this one of your go to moves to BnB into COD. Can be canceled into specials
Crouching HP
Abel's party starter. It has a slow start-up but hits twice, with the 2nd hit sending the opponent into a juggle state. Landing this leads into big damage (falling sky, ultra 1) and resets. Can be linked from a COD FADC. Using 2nd hit for AA is also viable.
Crouching LK
Jabs out with his foot. Comes out slightly slower than cr.LP but hits low. Use this in conjunction with cr.LP pressure to force opponents to block low.
Crouching MK
Sticks his foot out at a 45 degree angle. One of Abel's best AA normals. The hitbox acts a bit weird, making Abel smaller and hitting most airborne opponents who try to jump in. Also has long active frames for some reason. This is used on opponents wake-up by baiting with a apparent whiff and hitting them with the long frames. Can be canceled into specials.
Crouching HK
Abel does a roundhouse sweep. The range on this was long with a quick but not fast start-up. In SSF4, the range is increased and the start-up time is shorter making this one scary low attack. Can be canceled into specials.
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