Croucing HP (2-hits) > HP Falling Sky
Good damage combo off the cr.HP. Falling sky sets up for a nice ambiguous mix-up with the roll after.
Crouching HP (2-hits) xx LK Marseilles Roll xx LP/MP Falling Sky
The roll in between is unnecessary to do the combo but it adds meter for free. You could still connect the HP Falling Sky but its a tight link.
Crouching HP (2-hit) > Soulless
BnB ultra combo. Timing to hit the ultra is not tight and very do-able with practice.
Crouching HP (2nd hit only) > Soulless
Anti-air ultra combo. Timing to hit the Soulless is different than the ground juggle to ultra but can be done easily once you've practiced the timing.
Crouching HP (2-hit) xx LK Marseilles Roll > Heartless
I don't use this much as I'd rather save my super meter for FADC and EX moves but if this lets you win the round by all means use it.
Crouching HP (2-hit) xx LK Marseilles Roll > Crouching HP xx Marseilles Roll
A reset combo off the juggle. Use if you feel greedy as it could net you a lot more damage. The 2nd roll sets up an ambiguous cross-up after the juggle.
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