Stamina: 900
Stun: 1,000
Fighting Style: Chinese Kenpo (Mantis style)
Fighter Type: Brawler
vs Yang: 4.5 - 5.5
Pros: Low stamina, low damage
Cons: Fast speeds, good combos, divekick pressure
Movelist:
Raigeki Shuu (Divekick) - Cancels from a jump, main aerial offense.
Senkyuutai - Reversal move, different strengths = different roll distance.
Tourou Zan - Rekka move, FADC-able for mix-ups and combos.
Kaihou - Like Abel's roll, but with worse recovery.
Zenpou Tenshin - Like Fei Long's grab, allows for free combo.
Byakko Soushouda - Very short-range invisible projectile.
Sei'ei Enbu (S) - Creates 2 shadows that hit alongside the original body, used to stack up ridiculous amounts of damage.
Raishin Mahhaken (U1) - Short range but more damaging than U2. Good for FADC combo.
Tenshin Senkyuutai (U2) - Like Senkyutai, goes through fireballs but has no invulnerability against hits. Goes into full animation on 2nd hit.
Preferred Ultra: Breathless
Theory goes that you can catch him off his divekicks with Breathless. Definitely workable on Yang with his higher height limit for divekicks.
Character Videos:
KSK (ABE) vs Nemo (YANG)
Robin01 (ABE) vs Nemo (YANG)
Randy319 (ABE) vs winners118 (YANG)
Strategy:
Yang can put a lot of pressure offensively so don't give him the chance and take the fight to him first. If you're on the defensive, it might be worth it to use that EX meter to roll away. This actually works as he'll be in the air applying divekick pressure most of the time.
Once you get him to ground, apply your usual offensive pressure. He does have a good reversal so watch out and bait it. He has another way to escape with his EX Kaihou especially in corners. The distance isn't all that great so ideally you should stand a bit further away from him and throw him back into the corner of nearby when he does it. Just watch out for this move if he has meter to use.
Flipside:
- Abel does loads of damage but has few defensive options so I want to be on offense most of the time.
- Taking to the air against Abel is very safe as he has few anti-air options that can handle divekick and jumping around means he can't land his TT on me.
- If I'm not on offense, I want to keep him away as much as I can with Byakko and my pokes.
Notes:
- Yang's st.MK launches which he can reset for a mini mix-up.
- Yang can alter the timing for his Tourou Zan or FADC from it, making it a mini mix-up as well. One way to manage this is to use EX TT as the slash will miss or you'll grab him out of his forward dash.
- Yang's U2 is not hit invulnerable, so you could potentially hit him out of it especially with a Wheel Kick. Don't jump against Yang when he has U2 though.
No comments:
Post a Comment