vs Evil Ryu
Statistics:
Stamina: 850
Stun: 850
Fighting Style: Ansatsuken Karate (Satsui no Hado)
Fighter Type: Versatile
vs Evil Ryu: 5.5 - 4.5
Pros: High damage, good pressure and zoning
Cons: Very low stamina and stun
Movelist:
Tenma Kuujinkyaku - Divekick, good for mix-ups.
Hadouken - Standard fireball, EX does 2 hits but does not knockdown.
Shakunetsu Hadouken - Slow startup but does 1-3 hits.
Tatsumaki Zankuukyaku - Juggles on hit.
Axe Kick - EX version is an overhead, MK version extends combo for more damage.
Shoryuken - Great invul frames, good for combos and juggles into ultra.
Ashura Senkuu - Teleport move, similar but worse than Akuma's.
Senbukyaku - Normal, short hop kick overhead, can be kara-ed into other moves.
Raging Demon (S) - Zero-frame grab super.
Messatsu Gohadou (U1) - Like his original Metsu Hadouken, can be hit off a variety of situations.
Messatsu Goshoryu (U2) - Anti-air move, can also hit from juggles (not full animation).
Character Videos:
1. Evil Ryu vs Abel (ROTTEN SIBLING vs NAH Frenchie)
2. Evil Ryu vs Abel (Kaiser CVR vs Dr34mHunt3r)
Strategy:
Evil Ryu, like Akuma, has little to no stamina. Unlike Akuma though, he does not have many safe set-ups or a great vortex to rely on. His main objective is to bait or find an opening to land his very damaging combos. Play it safe and you should be fine. Other than that, he plays pretty much like normal Ryu. His mix-ups from Tenma Kuujinkyaku and his EX Axe Kick should be watched out for. Also, he recovers very quickly from his Hadouken and Shoryuken so be careful when trying to punish these two moves.
Notes:
- Shoryuken recovery is very fast, similar to Ken's.
- EX Axe Kick is an overhead (block high). It comes out pretty slow so its easy to block if you know its there.
- Simple mix-up for Evil Ryu is by using Tenma Kuujinkyaku to change up between a cross-up jp.MK to a frontal aerial hit.
- He can teleport like Akuma so make adjustments for that in your offensive plans.
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